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Thread Statistics | Show CCP posts - 36 post(s) |
Dante Edmundo
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Posted - 2009.11.07 00:36:00 -
[1]
Edited by: Dante Edmundo on 07/11/2009 00:36:41 Yikes.
Talk about a lot of unhappy players. CCP are you listening?
You guys better have a big meeting to discuss your 0.0 Dominion infrastructure plans because your player base doesn't seem to be happy - at all.
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Dante Edmundo
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Posted - 2009.11.07 16:35:00 -
[2]
I think the best response by CCP right now would be to announce a delay in the release. This will do two things:
1) Let their player base know they take them seriously and their gameplay (since you're losing a lot of trust as we speak) and even I believe will lose players - who knows how many but it could be quite a few.
2) Do a little more development - maybe a month more and use the valuable feedback provided in the disastrous forum response.
If I were in charge - these would be my moves to make.
I know delay costs money - but you have to realize you're in damage control mode now.
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Dante Edmundo
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Posted - 2009.11.08 00:08:00 -
[3]
Edited by: Dante Edmundo on 08/11/2009 00:13:31
Epic Thread!
I'm enjoying the drama (more popcorn please) and I do think all the posters here have participated in a bit of Eve history. It's a memorable forum on a memorable topic.
I want to compliment both the Goons for their willingness to speak up - and compliment CCP for responding so very rapidly by posting.
I would say to the Goons - try not to get to vitriolic - I mean, it does look as if CCP is trying to respond. And to CCP - I would say don't get too defensive and do try to listen to what is being said.
Cheers to all. Methinks we're all going to plod along with the new release - lots of good (Planets, Factions Ships, No More POS based SOV) and some clearly bad. Nothing is ever perfect. I'm glad actually to see the drama - it does show real passion for Eve. heh.
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Dante Edmundo
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Posted - 2009.11.08 00:28:00 -
[4]
Originally by: Tanuki Doyle Am i the only person in the universe that is crying because CCP failed to go crazy and add something "new" to 0.0 to make it a more interesting place to live rather than just because of some tedious tweeking of risk/reward ratios?
You know I've been thinking the same thing after reading through all 1000 posts of this forum. Almost no complaining that actually nothing really that new has been added to 0.0 other than increasing activities for what is already there - and these activities in general are grinds such as mining, ratting, anomalies which are to pay for the new upkeep costs.
It doesn't seem that imaginative to me ... I was hoping for something more interesting - like new types of structures you could build maybe on asteroids - or new structures around planets, or even something really more space like with an upgrade - like the comets they were talking about.
I dunno - just tweaking the numbers in what appears to be a very poor manner seems to have 1) created a huge negative response to the player base 2) not address the potential of staleness that can be fatal for many computer games
What is really oddly missing with the new 0.0 Sov expansion is very little of it has to do with PvP, which IMO is the heart of 0.0 play. Go figure.
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Dante Edmundo
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Posted - 2009.11.08 01:11:00 -
[5]
Edited by: Dante Edmundo on 08/11/2009 01:13:28
Originally by: Poluketes
Quote: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Also I'd really like to know what happened to the original concept of exponentially increasing sov claim costs as the number of claimed systems increases. It wasn't perfect but it had a certain logic. This linear proposal is just painful on all scales to everyone.
A new alliance with 3 systems shouldn't be paying even a quarter as much per system as an established alliance with 30 systems. They need those savings to invest in infrastructure and attract new members with low tax rates. And it should be cheap as hell for a complete newbie alliance to try to claim its first 0.0 system. Once it's got a few more systems and some alliance-level income from moons then higher costs make sense, but taking its first system shouldn't require taxing its members to death or risking bankruptcy in an invasion that will probably fail the first half dozen tries.
I think the reason why they went flat is the spawning of false-front alliances/corps. I.e. you would see a lot of 1 system alt-corps to keep the cost down to single system scale price.
However, with just a bit of imagination, a clear solution to this problem can be put into effect. One solution would be simply to not allow certain upgrades to be used unless X number of systems were being payed for by 1 entity. This solution would remove the multiple alt-corping AND provide additional incentive for actually wanting to take more systems.
What is being proposed now is not going to be enough incentive to expand - as is being pointed out copiously on this thread. The RISK in null-sec for outweighs the GAIN with the current proposal. So why bother? At least CCP has degraded the risk so far - but now what about the GAINS?
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Dante Edmundo
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Posted - 2009.11.10 06:23:00 -
[6]
Edited by: Dante Edmundo on 10/11/2009 06:24:18 Edited by: Dante Edmundo on 10/11/2009 06:24:00 Gnulpie writes: "POSTPONE THE SOV CHANGES!
The expansion without the sov changes will be great already: new planetary graphics, new browser, new fleet organisation, new corp management tools, new eden (aka cosmos) web-interface, changes to high end moons, supercap changes etc."
I agree Gnulpie. I suggest CCP release everything except the SOV changes for the time being. There is a lot of good content that has received overall positive feedback (except perhaps the Titan nerf). There are just too many unknowns right now and too many good points brought up in this EPIC threadnaught - for CCP just to mindlessly go for the Dec 2nd deadline. Exodus Part Duex anyone?
Why rush it? The game isn't going to disappear - and I think from reading this thread, most alliances will be content with the status quo until many of the very excellent issues I think that have been brought up in this forum are addressed.
DELAY SOV - BUT RELEASE THE REST OF DOMINION. IT IS SUFFICIENT.
And then work closely with alliance player leadership who seem very passionate about making null-sec a better place - and I would say almost ALL OF THEM AGREED WITH YOUR GOALS CCP but few of them have agreed with your solution.
I don't think you will lose much by just holding back on the SOV changes.
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Dante Edmundo
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Posted - 2009.11.10 16:21:00 -
[7]
Edited by: Dante Edmundo on 10/11/2009 16:21:48
**** REPOSTED *** PLEASE SIGN IF YOU AGREE
Gnulpie writes: "POSTPONE THE SOV CHANGES!
The expansion without the sov changes will be great already: new planetary graphics, new browser, new fleet organisation, new corp management tools, new eden (aka cosmos) web-interface, changes to high end moons, supercap changes, faction ship changes, etc."
I agree Gnulpie. I suggest CCP release everything except the SOV changes for the time being. There is a lot of good content that has received overall positive feedback (except perhaps the Titan nerf). There are just too many unknowns right now and too many good points brought up in this EPIC threadnaught - for CCP just to mindlessly go for the Dec 2nd deadline. Exodus Part Duex anyone?
Why rush it? The game isn't going to disappear - and I think from reading this thread, most alliances will be content with the status quo until the SOV changes can be polished more.
DELAY SOV CCP GODS - BUT RELEASE THE REST OF DOMINION. IT IS SUFFICIENT.
And then I suggest work with alliance player leadership who seem passionate about making null-sec a better place - and I would say almost ALL OF THEM AGREED WITH YOUR GOALS CCP but few of them have agreed with your current methods.
I don't think you or the players will lose much by just holding back on the SOV changes.
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Dante Edmundo
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Posted - 2009.11.10 22:23:00 -
[8]
Well - I'll take comfort in the fact that I attempted to do something before the train wreck.
As for me, I ain't going to be going to null-sec any time soon. And I wouldn't be surprised if I'm not the only one in hi-sec that is thinking same.
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Dante Edmundo
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Posted - 2009.11.10 22:29:00 -
[9]
Edited by: Dante Edmundo on 10/11/2009 22:29:36
>> but it does make 0.0 more appealing for the player base at large.
No - it doesn't.
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Dante Edmundo
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Posted - 2009.11.10 22:43:00 -
[10]
Edited by: Dante Edmundo on 10/11/2009 22:44:06
Originally by: Scatim Helicon
What are 0.0 alliances supposed to offer to bring this mining army down to 0.0? Meet them out-of-game once every 3 months and give them candy floss and blowjobs?
What kind of candy floss? Maybe we could have a candy floss upgrade?
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Dante Edmundo
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Posted - 2009.11.10 22:59:00 -
[11]
Edited by: Dante Edmundo on 10/11/2009 23:02:31
Originally by: Tamahra ccp need to postpone the sov changes.
Agreed. Postpone SOV changes - release everything else. Nothing has received the amount of negative response than these SOV proposed changes. Almost every other new feature in Dominion has been met with positive if not enthusiastic welcome. So why not just release the good - and work on polishing SOV more since many players clearly dislike these changes - whether they actually will work or not really doesn't matter at this point. Many players - especially null-sec players don't like these changes.
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Dante Edmundo
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Posted - 2009.11.10 23:04:00 -
[12]
Originally by: KeratinBoy
Originally by: Tesal YES OR NO: Have you ever been caught beating your wife?
Which hand you talking about?
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Dante Edmundo
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Posted - 2009.11.11 08:52:00 -
[13]
I suggest any new players from hi-sec that decide to band together and try out a system in null-sec, leaving their free ratting and LVL 4 agents behind - and instead paying 7 mil a day for the privilege of being in a null-sec system - so other players can shoot them down as they try to mine or rat in their expensive PvE ships -
I suggest that for each new player from hi-sec to null-sec CCP should send 1 gummy bear per day for the 7 million worth of ratting or anomaly finds the new players do.
I think the best name for this would be the gummy bear upgrade. And those alliances who have accrued 30 gummy bears by end of month after sending 210 million of their ratting profits to CCP - will no longer have to endure the hardships of free system use in hi-sec anymore, nor will they have to worry about all the damn CONCORD protection.
And if a new null-sec alliance collect over 50 gummy bears they get the Mother Bear System upgrade - which will only cost them a paltry 15million a day to keep, and it will allow them to mine one extra asteroid field in their null-sec system a day with whatever Hulks they would like to lose to PvP'rs.
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Dante Edmundo
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Posted - 2009.11.23 16:14:00 -
[14]
Edited by: Dante Edmundo on 23/11/2009 16:14:45
Originally by: Dante Edmundo Non-constructive content removed.Applebabe
This is the first time I have ever been censored in a forum. EVER for ANY GAME I HAVE PLAYED. And the "constructive" post I believe was in regards to holding off the SOV release.
This is so incredibly offensive and disparaging toward myself and the player base it is beyond reprehensible. You may be able to silence some of us on these forums but you will not be able to silence those of us who speak outside of it - and believe - my voice and many others do get heard and are being heard.
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